Post by Elder Chezabelle on Jul 21, 2007 15:26:58 GMT -5
CLAYMORES:
Due to their hybrid nature, Claymores possess strength, speed, and reflexes far greater than that of any human. Because of their great strength, Claymores can wield a heavy claymore single-handed with ease and grace. In addition to this, Claymores possess vast regenerative capabilities and resilience, allowing them to survive normally-fatal injuries such as evisceration. Any wound that does not kill them heals over completely within hours. Claymores with a talent for regeneration can even regenerate entire limbs within minutes. These abilities, combined with their combat training and weaponry, allow Claymores to fight on par with most Yoma.
Aside from their strength, perhaps the most well-known ability wielded by Claymores, and the one for which they are most prized for by their clients, is their ability to sense Yoma. This is achieved through the sensing of Yoki or Yoma energy ,the 'life energy' of Yoma. A Claymore can detect the aura of a Yoma from as far as several miles away, depending on the individual Claymore's skill.
All of a Claymore's abilities are dependent upon her control over her body's Yoki. By regulating the amount of Yoki used or localizing it to specific body parts/functions, Claymores can further augment their already-prodigious physical attributes, or utilize a number of exotic abilities. The average Claymore will tend to simply tap/release a greater percentage of their total Yoki, causing vast increases in base strength, speed, and healing ability. If a Claymore releases 10% of their power, their eyes will gleam gold and become cat-like. If they release 30%, their face will contort and become monstrous. If they release 50%, their body will deform. Tapping too great an amount (i.e. over 80% of the body's total Yoki), however, causes Claymores to become Awakened. Higher-ranking Claymores usually display far greater control, and exhibit unique powers.
Claymores require far less food in order to survive compared to normal humans. They need only consume a few bites of food every few days, and if required, can go for over a week without any. They are generally only seen resting by sticking their claymore swords into the ground and leaning against them, rather than sleeping in a lying position or on a bed. In terms of physical appearance, Claymores appear fully human save for their silver eyes and pale hair (extremely weak Claymores can retain some hair color). It appears that the front of their torsos, while retaining a normal shape, is grotesquely disfigured. However, the exact nature of the disfiguration and whether it is the same for all Claymores, remains unknown.
Almost all Claymores are created against their will, only becoming Claymores because they had no other way of living. Many are orphans, abandoned children, or survivors of towns and families attacked by Yoma.
The Claymore organization has a strict hierarchy, in which the Claymores are each given a rank corresponding their relative strength. Claymore #1 is the strongest, while #47 is the weakest (and receives a corresponding lack of respect). The number of existing claymores at any time is officially 47 as that represents the total number of regional jurisdictions that the Claymores are responsible for. Claymores take orders from their black-clad handlers-come-money-collectors, who in turn appear to take orders from a small council of older males. It should be noted that the name 'Claymore' was originally coined by laymen - the organization and its warriors do not, in fact, have any official name. As such, few Claymores will ever refer to themselves as a 'Claymore'.
Originally, most Claymore warriors were male, but it was soon discovered that releasing Yoki was pleasurable for men, experience or feeling similar to an orgasm. As such, they were unable to control their release of Yoki and Awakened quickly. Consequently, all Claymore warriors are now women.
Claymore Attack Styles:
There are two possible categories of Claymore attack prowess: The offensive and defensive style. The nature of a Claymore's attack style determines the Claymore's regenerative/self-healing abilities. A Claymore's fighting is determined by whether one tries to win a fight by surviving, or by killing the opponent. The strength of a Claymore's instinct to live will determine the attacking style that she will use. The stronger the desire to live, the more likely the claymore's attacking style will be the defensive attacking style.
The defensive category endows the Claymore with incredible self-healing abilities. A unique characteristic is that if a Claymore loses any limbs and if she learns how to regenerate them, the new limbs will maintain their original demonic strength and prowess.
Those in the offensive category are capable of more powerful attacks. However, they are not able to regenerate their bodies as effectively. If a Claymore in this category loses any limbs and she learns to be able to regenerate them, the strength of these limbs will only be equivalent to that of a normal human being. However, they can reattach recently severed limbs.
Uniforms:
Claymores wear a uniform consisting of a pale grey tightly fitting two piece (a long sleeve shirt and pants) clothing. Claymores with shapeshifting powers replace part or all of this with a black material which can stretch to match changes. Over this, they wear some pieces of armour, Sabatons shin high metal boots (that are slightly high-heeled), large wrist guards (Vambraces), large Spaulders (shoulder pieces) and a partial skirt (Fauld). Finally, they wear a short cape and a piece of fabric marked with the individual Claymore's specific certification symbol attached to their neck. Each Claymore's symbol is unique and serves as an identification marker. It also appears on their sword and black card.
Black Cards:
Inside the handle of every Claymore's sword is a rolled black card with the wielder's symbol. Should the Claymore feel that they are losing their hold on their humanity and the steep and inevitable descent to awakening is beyond their control, they would remove the card though the pommel and give it to a handler and have it sent to the Claymore they are the closest to. The Claymore, usually a close friend or teammate, receiving the Black Card would then meet her at an agreed location and proceeds the act of mercifully killing the Claymore who requested it, allowing her to die with dignity rather than turning into the very monster they kill or sometimes hunted down like beasts in an awakened hunt by other Claymores.
Due to their hybrid nature, Claymores possess strength, speed, and reflexes far greater than that of any human. Because of their great strength, Claymores can wield a heavy claymore single-handed with ease and grace. In addition to this, Claymores possess vast regenerative capabilities and resilience, allowing them to survive normally-fatal injuries such as evisceration. Any wound that does not kill them heals over completely within hours. Claymores with a talent for regeneration can even regenerate entire limbs within minutes. These abilities, combined with their combat training and weaponry, allow Claymores to fight on par with most Yoma.
Aside from their strength, perhaps the most well-known ability wielded by Claymores, and the one for which they are most prized for by their clients, is their ability to sense Yoma. This is achieved through the sensing of Yoki or Yoma energy ,the 'life energy' of Yoma. A Claymore can detect the aura of a Yoma from as far as several miles away, depending on the individual Claymore's skill.
All of a Claymore's abilities are dependent upon her control over her body's Yoki. By regulating the amount of Yoki used or localizing it to specific body parts/functions, Claymores can further augment their already-prodigious physical attributes, or utilize a number of exotic abilities. The average Claymore will tend to simply tap/release a greater percentage of their total Yoki, causing vast increases in base strength, speed, and healing ability. If a Claymore releases 10% of their power, their eyes will gleam gold and become cat-like. If they release 30%, their face will contort and become monstrous. If they release 50%, their body will deform. Tapping too great an amount (i.e. over 80% of the body's total Yoki), however, causes Claymores to become Awakened. Higher-ranking Claymores usually display far greater control, and exhibit unique powers.
Claymores require far less food in order to survive compared to normal humans. They need only consume a few bites of food every few days, and if required, can go for over a week without any. They are generally only seen resting by sticking their claymore swords into the ground and leaning against them, rather than sleeping in a lying position or on a bed. In terms of physical appearance, Claymores appear fully human save for their silver eyes and pale hair (extremely weak Claymores can retain some hair color). It appears that the front of their torsos, while retaining a normal shape, is grotesquely disfigured. However, the exact nature of the disfiguration and whether it is the same for all Claymores, remains unknown.
Almost all Claymores are created against their will, only becoming Claymores because they had no other way of living. Many are orphans, abandoned children, or survivors of towns and families attacked by Yoma.
The Claymore organization has a strict hierarchy, in which the Claymores are each given a rank corresponding their relative strength. Claymore #1 is the strongest, while #47 is the weakest (and receives a corresponding lack of respect). The number of existing claymores at any time is officially 47 as that represents the total number of regional jurisdictions that the Claymores are responsible for. Claymores take orders from their black-clad handlers-come-money-collectors, who in turn appear to take orders from a small council of older males. It should be noted that the name 'Claymore' was originally coined by laymen - the organization and its warriors do not, in fact, have any official name. As such, few Claymores will ever refer to themselves as a 'Claymore'.
Originally, most Claymore warriors were male, but it was soon discovered that releasing Yoki was pleasurable for men, experience or feeling similar to an orgasm. As such, they were unable to control their release of Yoki and Awakened quickly. Consequently, all Claymore warriors are now women.
Claymore Attack Styles:
There are two possible categories of Claymore attack prowess: The offensive and defensive style. The nature of a Claymore's attack style determines the Claymore's regenerative/self-healing abilities. A Claymore's fighting is determined by whether one tries to win a fight by surviving, or by killing the opponent. The strength of a Claymore's instinct to live will determine the attacking style that she will use. The stronger the desire to live, the more likely the claymore's attacking style will be the defensive attacking style.
The defensive category endows the Claymore with incredible self-healing abilities. A unique characteristic is that if a Claymore loses any limbs and if she learns how to regenerate them, the new limbs will maintain their original demonic strength and prowess.
Those in the offensive category are capable of more powerful attacks. However, they are not able to regenerate their bodies as effectively. If a Claymore in this category loses any limbs and she learns to be able to regenerate them, the strength of these limbs will only be equivalent to that of a normal human being. However, they can reattach recently severed limbs.
Uniforms:
Claymores wear a uniform consisting of a pale grey tightly fitting two piece (a long sleeve shirt and pants) clothing. Claymores with shapeshifting powers replace part or all of this with a black material which can stretch to match changes. Over this, they wear some pieces of armour, Sabatons shin high metal boots (that are slightly high-heeled), large wrist guards (Vambraces), large Spaulders (shoulder pieces) and a partial skirt (Fauld). Finally, they wear a short cape and a piece of fabric marked with the individual Claymore's specific certification symbol attached to their neck. Each Claymore's symbol is unique and serves as an identification marker. It also appears on their sword and black card.
Black Cards:
Inside the handle of every Claymore's sword is a rolled black card with the wielder's symbol. Should the Claymore feel that they are losing their hold on their humanity and the steep and inevitable descent to awakening is beyond their control, they would remove the card though the pommel and give it to a handler and have it sent to the Claymore they are the closest to. The Claymore, usually a close friend or teammate, receiving the Black Card would then meet her at an agreed location and proceeds the act of mercifully killing the Claymore who requested it, allowing her to die with dignity rather than turning into the very monster they kill or sometimes hunted down like beasts in an awakened hunt by other Claymores.